Weapons Overview

Introduction to weapons, categories, and proficiencySRD Content

The Weapons table shows the game's main weapons. The table lists the cost and weight of each weapon, as well as the following details:

  • Category. Every weapon falls into a category: Simple or Martial. Weapon proficiencies are usually tied to one of these categories. For example, you might have proficiency with Simple weapons.
  • Melee or Ranged. A weapon is classified as either Melee or Ranged. A Melee weapon is used to attack a target within 5 feet, whereas a Ranged weapon is used to attack at a greater distance.
  • Damage. The table lists the amount of damage a weapon deals when an attacker hits with it as well as the type of that damage.
  • Properties. Any properties a weapon has are listed in the Properties column. Each property is defined in the Properties section.
  • Mastery. Each weapon has a mastery property, which is defined in the Mastery Properties section. To use that property, you must have a feature that lets you use it.

Weapon Proficiency

Anyone can wield a weapon, but you must have proficiency with it to add your Proficiency Bonus to an attack roll you make with it. A player character's features can provide weapon proficiencies. A monster is proficient with any weapon in its stat block.

Improvised Weapons

If you use an object—such as a table leg, frying pan, or bottle—as a makeshift weapon, see "Improvised Weapons" in the Rules Glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged weapon to make a melee attack.

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