Tools

Artisan's tools, gaming sets, instruments, and other tool proficienciesSRD Content

A tool helps you make specialized ability checks, craft certain items, or both. A tool's description includes the tool's cost and weight, as well as the following entries:

  • Ability. The ability to use when making an ability check with the tool.
  • Utilize. Things you can do with the tool when you take the Utilize action (one per action). Also provides the DC.
  • Craft. What, if anything, you can craft with the tool.
  • Variants. Listed if the tool has variants, each requiring separate proficiency.

Tool Proficiency

If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that's used with that check, you have Advantage on the check too.

Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.


Artisan's Tools

Artisan's Tools are each focused on crafting items and pursuing a trade. Each requires a separate proficiency.

Alchemist's Supplies

50 GP, 8 lb. — Ability: Intelligence

  • Utilize. Identify a substance (DC 15), or start a fire (DC 15)
  • Craft. Acid, Alchemist's Fire, Component Pouch, Oil, Paper, Perfume

Brewer's Supplies

20 GP, 9 lb. — Ability: Intelligence

  • Utilize. Detect poisoned drink (DC 15), or identify alcohol (DC 10)
  • Craft. Antitoxin

Calligrapher's Supplies

10 GP, 5 lb. — Ability: Dexterity

  • Utilize. Write text with impressive flourishes that guard against forgery (DC 15)
  • Craft. Ink, Spell Scroll

Carpenter's Tools

8 GP, 6 lb. — Ability: Strength

  • Utilize. Seal or pry open a door or container (DC 20)
  • Craft. Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch

Cartographer's Tools

15 GP, 6 lb. — Ability: Wisdom

  • Utilize. Draft a map of a small area (DC 15)
  • Craft. Map

Cobbler's Tools

5 GP, 5 lb. — Ability: Dexterity

  • Utilize. Modify footwear to give Advantage on the wearer's next Dexterity (Acrobatics) check (DC 10)
  • Craft. Climber's Kit

Cook's Utensils

1 GP, 8 lb. — Ability: Wisdom

  • Utilize. Improve food's flavor (DC 10), or detect spoiled or poisoned food (DC 15)
  • Craft. Rations

Glassblower's Tools

30 GP, 5 lb. — Ability: Intelligence

  • Utilize. Discern what a glass object held in the past 24 hours (DC 15)
  • Craft. Glass Bottle, Magnifying Glass, Spyglass, Vial

Jeweler's Tools

25 GP, 2 lb. — Ability: Intelligence

  • Utilize. Discern a gem's value (DC 15)
  • Craft. Arcane Focus, Holy Symbol

Leatherworker's Tools

5 GP, 5 lb. — Ability: Dexterity

  • Utilize. Add a design to a leather item (DC 10)
  • Craft. Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin

Mason's Tools

10 GP, 8 lb. — Ability: Strength

  • Utilize. Chisel a symbol or hole in stone (DC 10)
  • Craft. Block and Tackle

Painter's Supplies

10 GP, 5 lb. — Ability: Wisdom

  • Utilize. Paint a recognizable image of something you've seen (DC 10)
  • Craft. Druidic Focus, Holy Symbol

Potter's Tools

10 GP, 3 lb. — Ability: Intelligence

  • Utilize. Discern what a ceramic object held in the past 24 hours (DC 15)
  • Craft. Jug, Lamp

Smith's Tools

20 GP, 8 lb. — Ability: Strength

  • Utilize. Pry open a door or container (DC 20)
  • Craft. Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets

Tinker's Tools

50 GP, 10 lb. — Ability: Dexterity

  • Utilize. Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20)
  • Craft. Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox

Weaver's Tools

1 GP, 5 lb. — Ability: Dexterity

  • Utilize. Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10)
  • Craft. Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes

Woodcarver's Tools

1 GP, 5 lb. — Ability: Dexterity

  • Utilize. Carve a pattern in wood (DC 10)
  • Craft. Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles

Other Tools

Disguise Kit

25 GP, 3 lb. — Ability: Charisma

  • Utilize. Apply makeup (DC 10)
  • Craft. Costume

Forgery Kit

15 GP, 5 lb. — Ability: Dexterity

  • Utilize. Mimic 10 or fewer words of someone else's handwriting (DC 15), or duplicate a wax seal (DC 20)

Gaming Set

Varies — Ability: Wisdom

  • Utilize. Discern whether someone is cheating (DC 10), or win the game (DC 20)
  • Variants. Dice (1 SP), Dragonchess (1 GP), Playing Cards (5 SP), Three-Dragon Ante (1 GP)

Herbalism Kit

5 GP, 3 lb. — Ability: Intelligence

  • Utilize. Identify a plant (DC 10)
  • Craft. Antitoxin, Candle, Healer's Kit, Potion of Healing

Musical Instrument

Varies — Ability: Charisma

  • Utilize. Play a known tune (DC 10), or improvise a song (DC 15)
  • Variants. Bagpipes (30 GP, 6 lb.), Drum (6 GP, 3 lb.), Dulcimer (25 GP, 10 lb.), Flute (2 GP, 1 lb.), Horn (3 GP, 2 lb.), Lute (35 GP, 2 lb.), Lyre (30 GP, 2 lb.), Pan Flute (12 GP, 2 lb.), Shawm (2 GP, 1 lb.), Viol (30 GP, 1 lb.)

25 GP, 2 lb. — Ability: Wisdom

  • Utilize. Plot a course (DC 10), or determine position by stargazing (DC 15)

Poisoner's Kit

50 GP, 2 lb. — Ability: Intelligence

  • Utilize. Detect a poisoned object (DC 10)
  • Craft. Basic Poison

Thieves' Tools

25 GP, 1 lb. — Ability: Dexterity

  • Utilize. Pick a lock (DC 15), or disarm a trap (DC 15)