Tools
Artisan's tools, gaming sets, instruments, and other tool proficienciesSRD Content
A tool helps you make specialized ability checks, craft certain items, or both. A tool's description includes the tool's cost and weight, as well as the following entries:
- Ability. The ability to use when making an ability check with the tool.
- Utilize. Things you can do with the tool when you take the Utilize action (one per action). Also provides the DC.
- Craft. What, if anything, you can craft with the tool.
- Variants. Listed if the tool has variants, each requiring separate proficiency.
Tool Proficiency
If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that's used with that check, you have Advantage on the check too.
Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.
Artisan's Tools
Artisan's Tools are each focused on crafting items and pursuing a trade. Each requires a separate proficiency.
Alchemist's Supplies
50 GP, 8 lb. — Ability: Intelligence
- Utilize. Identify a substance (DC 15), or start a fire (DC 15)
- Craft. Acid, Alchemist's Fire, Component Pouch, Oil, Paper, Perfume
Brewer's Supplies
20 GP, 9 lb. — Ability: Intelligence
- Utilize. Detect poisoned drink (DC 15), or identify alcohol (DC 10)
- Craft. Antitoxin
Calligrapher's Supplies
10 GP, 5 lb. — Ability: Dexterity
- Utilize. Write text with impressive flourishes that guard against forgery (DC 15)
- Craft. Ink, Spell Scroll
Carpenter's Tools
8 GP, 6 lb. — Ability: Strength
- Utilize. Seal or pry open a door or container (DC 20)
- Craft. Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
Cartographer's Tools
15 GP, 6 lb. — Ability: Wisdom
- Utilize. Draft a map of a small area (DC 15)
- Craft. Map
Cobbler's Tools
5 GP, 5 lb. — Ability: Dexterity
- Utilize. Modify footwear to give Advantage on the wearer's next Dexterity (Acrobatics) check (DC 10)
- Craft. Climber's Kit
Cook's Utensils
1 GP, 8 lb. — Ability: Wisdom
- Utilize. Improve food's flavor (DC 10), or detect spoiled or poisoned food (DC 15)
- Craft. Rations
Glassblower's Tools
30 GP, 5 lb. — Ability: Intelligence
- Utilize. Discern what a glass object held in the past 24 hours (DC 15)
- Craft. Glass Bottle, Magnifying Glass, Spyglass, Vial
Jeweler's Tools
25 GP, 2 lb. — Ability: Intelligence
- Utilize. Discern a gem's value (DC 15)
- Craft. Arcane Focus, Holy Symbol
Leatherworker's Tools
5 GP, 5 lb. — Ability: Dexterity
- Utilize. Add a design to a leather item (DC 10)
- Craft. Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin
Mason's Tools
10 GP, 8 lb. — Ability: Strength
- Utilize. Chisel a symbol or hole in stone (DC 10)
- Craft. Block and Tackle
Painter's Supplies
10 GP, 5 lb. — Ability: Wisdom
- Utilize. Paint a recognizable image of something you've seen (DC 10)
- Craft. Druidic Focus, Holy Symbol
Potter's Tools
10 GP, 3 lb. — Ability: Intelligence
- Utilize. Discern what a ceramic object held in the past 24 hours (DC 15)
- Craft. Jug, Lamp
Smith's Tools
20 GP, 8 lb. — Ability: Strength
- Utilize. Pry open a door or container (DC 20)
- Craft. Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
Tinker's Tools
50 GP, 10 lb. — Ability: Dexterity
- Utilize. Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20)
- Craft. Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
Weaver's Tools
1 GP, 5 lb. — Ability: Dexterity
- Utilize. Mend a tear in clothing (DC 10), or sew a Tiny design (DC 10)
- Craft. Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes
Woodcarver's Tools
1 GP, 5 lb. — Ability: Dexterity
- Utilize. Carve a pattern in wood (DC 10)
- Craft. Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles
Other Tools
Disguise Kit
25 GP, 3 lb. — Ability: Charisma
- Utilize. Apply makeup (DC 10)
- Craft. Costume
Forgery Kit
15 GP, 5 lb. — Ability: Dexterity
- Utilize. Mimic 10 or fewer words of someone else's handwriting (DC 15), or duplicate a wax seal (DC 20)
Gaming Set
Varies — Ability: Wisdom
- Utilize. Discern whether someone is cheating (DC 10), or win the game (DC 20)
- Variants. Dice (1 SP), Dragonchess (1 GP), Playing Cards (5 SP), Three-Dragon Ante (1 GP)
Herbalism Kit
5 GP, 3 lb. — Ability: Intelligence
- Utilize. Identify a plant (DC 10)
- Craft. Antitoxin, Candle, Healer's Kit, Potion of Healing
Musical Instrument
Varies — Ability: Charisma
- Utilize. Play a known tune (DC 10), or improvise a song (DC 15)
- Variants. Bagpipes (30 GP, 6 lb.), Drum (6 GP, 3 lb.), Dulcimer (25 GP, 10 lb.), Flute (2 GP, 1 lb.), Horn (3 GP, 2 lb.), Lute (35 GP, 2 lb.), Lyre (30 GP, 2 lb.), Pan Flute (12 GP, 2 lb.), Shawm (2 GP, 1 lb.), Viol (30 GP, 1 lb.)
Navigator's Tools
25 GP, 2 lb. — Ability: Wisdom
- Utilize. Plot a course (DC 10), or determine position by stargazing (DC 15)
Poisoner's Kit
50 GP, 2 lb. — Ability: Intelligence
- Utilize. Detect a poisoned object (DC 10)
- Craft. Basic Poison
Thieves' Tools
25 GP, 1 lb. — Ability: Dexterity
- Utilize. Pick a lock (DC 15), or disarm a trap (DC 15)