Playing the Game
Core mechanics — abilities, D20 tests, actions, proficiency, and explorationSRD Content
Playing the Game
The fundamental rules of how D&D works — from ability scores to actions to exploration.
Sections
- Rhythm of Play — The structure of a game session
- The Six Abilities — Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- D20 Tests — Ability checks, saving throws, and attack rolls
- Proficiency — Proficiency bonus and expertise
- Actions — What you can do on your turn
- Social Interaction — Roleplaying and influence
- Exploration — Travel, resting, and the adventuring day