Conditions Quick Ref
At-a-glance summary of all 15 conditionsSynthesized from SRD
Conditions Quick Reference
| Condition | Key Effects |
|---|---|
| Blinded | Can't see, auto-fail sight checks. Attacks against you have Advantage, yours have Disadvantage. |
| Charmed | Can't attack or harm the charmer. Charmer has Advantage on social checks against you. |
| Deafened | Can't hear, auto-fail hearing checks. |
| Exhaustion | Cumulative levels (1-6). Each level: -2 to D20 Tests, -5 ft Speed. Level 6 = death. Long Rest removes 1 level. |
| Frightened | Disadvantage on attacks/checks while source is visible. Can't willingly move closer to source. |
| Grappled | Speed 0. Disadvantage on attacks against non-grappler. Grappler can drag you (costs extra movement). |
| Incapacitated | No actions, Bonus Actions, or Reactions. Concentration broken. Can't speak. Disadvantage on Initiative. |
| Invisible | Advantage on Initiative. Can't be targeted by sight-required effects. Attacks against you have Disadvantage, yours have Advantage. |
| Paralyzed | Incapacitated + Speed 0. Auto-fail Str/Dex saves. Attacks against you have Advantage. Hits within 5 ft are crits. |
| Petrified | Turned to stone, Incapacitated, Speed 0. Auto-fail Str/Dex saves. Resistance to all damage. Immune to Poisoned. |
| Poisoned | Disadvantage on attacks and ability checks. |
| Prone | Must crawl or spend half Speed to stand. Disadvantage on attacks. Attacks within 5 ft have Advantage; beyond have Disadvantage. |
| Restrained | Speed 0. Attacks against you have Advantage, yours have Disadvantage. Disadvantage on Dex saves. |
| Stunned | Incapacitated. Auto-fail Str/Dex saves. Attacks against you have Advantage. |
| Unconscious | Incapacitated + Prone, drop items. Speed 0. Auto-fail Str/Dex saves. Attacks have Advantage, hits within 5 ft are crits. |
For full definitions, see the main Rules Glossary.