Steam Mephit

SRD Content

Steam Mephit

Small Elemental, Neutral Evil

Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft., Fly 30 ft.
STR
5
(-3)
DEX
11
(+0)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
12
(+1)
Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses darkvision 60 ft., Passive Perception 10
Languages Primordial (Aquan, Ignan)
Challenge 1/4 (50 XP)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition. Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage. Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

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