Invisible Stalker

SRD Content

Invisible Stalker

Large Elemental, Neutral

Armor Class 14
Hit Points 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft.
STR
16
(+3)
DEX
19
(+4)
CON
14
(+2)
INT
10
(+0)
WIS
15
(+2)
CHA
11
(+0)
Skills Perception +8, Stealth +10
Resistances Bludgeoning, Piercing, Slashing
Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., Passive Perception 18
Languages Common, Primordial (Auran)
Challenge 6 (2,300 XP)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so. Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex. Wind Swipe. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage. Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

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