Ice Mephit

SRD Content

Ice Mephit

Small Elemental, Neutral Evil

Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
7
(-2)
DEX
13
(+1)
CON
10
(+0)
INT
9
(-1)
WIS
11
(+0)
CHA
12
(+1)
Skills Perception +2, Stealth +3
Immunities Cold, Poison; Exhaustion, Poisoned
Senses darkvision 60 ft., Passive Perception 12
Languages Primordial (Aquan, Auran)
Challenge 1/2 (100 XP)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage. Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage. Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

  • At Will:
  • 1/Day Each: Fog Cloud

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