Merfolk Skirmisher

SRD Content

Merfolk Skirmisher

Medium Elemental, Neutral

Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
STR
10
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
11
(+0)
WIS
14
(+2)
CHA
12
(+1)
Senses Passive Perception 12
Languages Common, Primordial (Aquan)
Challenge 1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.

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