Dust Mephit
SRD Content
Dust Mephit
Small Elemental, Neutral Evil
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft., Fly 30 ft.
STR
5
(-3)
DEX
14
(+2)
CON
10
(+0)
INT
9
(-1)
WIS
11
(+0)
CHA
10
(+0)
Skills Perception +2, Stealth +4
Immunities Poison; Exhaustion, Poisoned
Senses darkvision 60 ft., Passive Perception 12
Languages Primordial (Auran, Terran)
Challenge 1/2 (100 XP)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn. Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
- At Will:
- 1/Day Each: Sleep