Fire Elemental

SRD Content

Fire Elemental

Large Elemental, Neutral

Armor Class 13
Hit Points 93 (11d10 + 33)
Speed 50 ft.
STR
10
(+0)
DEX
17
(+3)
CON
16
(+3)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Resistances Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., Passive Perception 10
Languages Primordial (Ignan)
Challenge 5 (1,800 XP)

Traits

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning. Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage. Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks. Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

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