Monstrosity
Merrow
SRD Content
Merrow
Large Monstrosity, Chaotic Evil
Armor Class 13
Hit Points 45 (6d10 + 12)
Speed 10 ft., Swim 40 ft.
STR
18
(+4)
DEX
15
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
9
(-1)
Senses darkvision 60 ft., Passive Perception 10
Languages Abyssal, Primordial (Aquan)
Challenge 2 (450 XP)
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination. Bite. Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn. Claw. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage. Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.