Humanoid
Pirate Captain
SRD Content
Pirate Captain
Small Humanoid, Neutral
Armor Class 17
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
10
(+0)
DEX
18
(+4)
CON
14
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
17
(+3)
Saving Throws Str +3, Dex +7, Wis +5, Cha +6
Skills Acrobatics +7, Perception +5
Senses Passive Perception 15
Languages Common plus one other language
Challenge 6 (2,300 XP)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination. Rapier. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn. Pistol. Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.
Bonus Actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.