Humanoid

Cultist Fanatic

SRD Content

Cultist Fanatic

Small Humanoid, Neutral

Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
13
(+1)
Saving Throws Wis +4
Skills Deception +3, Persuasion +3, Religion +2
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage. Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Light, Thaumaturgy
  • 1/Day Each: Hold Person
  • 2/Day Each: Command

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

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