Humanoid

Archmage

SRD Content

Archmage

Small Humanoid, Neutral

Armor Class 17
Hit Points 170 (31d8 + 31)
Speed 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
20
(+5)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws Int +9, Wis +6
Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed ((with Mind Blank))
Senses Passive Perception 16
Languages Common plus five other languages
Challenge 12 (8,400 XP)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks. Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage. Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

  • At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation
  • 2e/Day Each: Fly, Lightning Bolt
  • 1e/Day Each: Cone of Cold, Mind Blank, Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

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