Nalfeshnee

SRD Content

Nalfeshnee

Large Fiend (Demon), Chaotic Evil

Armor Class 18
Hit Points 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
STR
21
(+5)
DEX
10
(+0)
CON
22
(+6)
INT
19
(+4)
WIS
12
(+1)
CHA
15
(+2)
Saving Throws Con +11, Int +9, Wis +6, Cha +7
Resistances Cold, Fire, Lightning
Immunities Poison; Frightened, Poisoned
Senses truesight 120 ft., Passive Perception 11
Languages Abyssal; telepathy 120 ft.
Challenge 13 (10,000 XP)

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss. Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks. Rend. Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage. Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5-6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

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