Adult

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Adult

Huge Dragon (Metallic), Lawful Good

Armor Class 19
Hit Points 216 (16d12 + 112)
Speed 40 ft., Fly 80 ft.
STR
27
(+8)
DEX
10
(+0)
CON
25
(+7)
INT
16
(+3)
WIS
13
(+1)
CHA
22
(+6)
Saving Throws Dex +5, Wis +6
Skills History +8, Perception +11, Stealth +5
Immunities Cold
Senses blindsight 60 ft., darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 16 (15,000 XP)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife. Rend. Melee Attack Roll: +13, reach 10 ft. 17 (2d8 + 8) Slashing damage plus 4 (1d8) Cold damage. Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage. Paralyzing Breath. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):

  • At Will: Detect Magic, Hold Monster, Ice Knife, Shapechange
  • 1e/Day Each: Ice Storm, Zone of Truth

Legendary Actions

Chill. The dragon uses Spellcasting to cast Hold Monster. The dragon can't take this action again until the start of its next turn. Cold Gale. Dexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Cold damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can't take this action again until the start of its next turn. Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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