Aberration

Gibbering Mouther

SRD Content

Gibbering Mouther

Medium Aberration, Chaotic Neutral

Armor Class 9
Hit Points 52 (7d8 + 21)
Speed 20 ft., Swim 20 ft.
STR
10
(+0)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
6
(-2)
Immunities Prone
Senses darkvision 60 ft., Passive Perception 10
Challenge 2 (450 XP)

Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain. Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:

  • 1-4: The target does nothing.
  • 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction.
  • 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind. Blinding Spittle (Recharge 5-6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.

On this page